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Thu 21st Jan It wasn't meant as a correction, just an explanation of resolutions and the difference in area/image size.However I can't really argue with your time travel analogy, even if I wasn't the biggest fan of BOTW, your overall point has validity. Also keep in mind not everyone has internet or good internet to be able to rely on Day One Patches, thus some people may be forced to have endure a defected game just because the Developers rushed it out. Your comment regarding Day One Patches however is concerning in the sense that Day One Patches shouldn't be a thing because that's the point of playtesting, something that clearly doesn't happen as much or effectively as it did back in the day, I would argue games were more complete and bug-free back then because of actual competent playtesting, and without the luxury of Day One Patches, it pushed them to scour every corner of their games for potential issues and eradicate them, now thanks to Day One Patches, Developers think it's acceptable to release games in an incomplete state, when it isn't, if it isn't ready, postpone the release until it is, Patches should only be a thing for the bare minimum of issues, not to literally fix the entirety of a broken game that they willingly chose to release in said broken state. However we also didn't have online gaming that chewed up, stifled and/or drained a lot of the passion that developers once had for gaming, back in the day Developers had a genuine passion for gaming that isn't as present these days (Indie Developers notwithstanding), money always played a factor for sure, but they seemed fueled more by passion than the money, thus games were arguably better back, that's just my opinion though. I still stand firm by the belief that gaming was better when we weren't burdened by the knowledge of all this technical stuff that we put way too much emphasis on than we really should.
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#HITMAN PC BETA BLURRY SERIES#
I do find it somewhat hypocritical though because if DF had come out with the same results with PS5 being 4k and the Series X being 1800p, the article would be written very differently - PS5 smashes Xbox, Native 4k is much better, pin sharp details compared to a bit more 'blur' from upscaling etc and that 'drop' in one very specific map in one very specific area would be 'immaterial' because everything else is rock solid. The Textures are a 'lower' resolution as well. The Series S is supposed to be a Series X with just the Graphics scaled down and part of the graphics is textures as well. Its not 'just' a smaller GPU, its also got less RAM because it doesn't 'need' 4k textures if the game is only running at 1080p. The Textures are being scaled down too with the resolution.
#HITMAN PC BETA BLURRY 1080P#
If you divide 8294400 (the number of pixels at full 4k) by 5760000 (the number of pixels in a 1800p image) you get 1.44 indicating that the image is 44% larger at 4k - although you can also do it the other way to show that 1800p is just under 70% of the size of On a 1080p screen, the 'extra' detail on textures is unnecessary - its only when you play on a 4k screen that the extra detail is 'necessary'.